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sp_brain_parm

Prototypeint sp_brain_parm(int active_sprite, int value[-1])

sp_brain_parm() gets sets or sets a value for the active_sprite that has a special meaning for some brains.

BrainMeaning
8Damage Text Sprites: The active sprite number of the sprite that was hurt.
Experience Text Sprites: 5000.
11An active sprite number the missile cannot damage.
12The size value to grow or shrink to.
140 if the player sprite not currently over the button, and 1 if the player sprite is currently over the button.
15The parent active sprite number that the shadow sprite mirrors the x, y, and size value. Once the parent is no longer active, the shadow will be killed automatically.
17An active sprite number the missile cannot damage.