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sp_brain_parm
Version: Dink Freedink DinkHD YeDink
Prototypeint sp_brain_parm(int active_sprite, int value[-1])
sp_brain_parm() gets sets or sets a value for the active_sprite that has a special meaning for some brains.
| Brain | Meaning |
|---|---|
| 8 | Damage Text Sprites: The active sprite number of the sprite that was hurt. Experience Text Sprites: 5000. |
| 11 | An active sprite number the missile cannot damage. |
| 12 | The size value to grow or shrink to. |
| 14 | 0 if the player sprite not currently over the button, and 1 if the player sprite is currently over the button. |
| 15 | The parent active sprite number that the shadow sprite mirrors the x, y, and size value. Once the parent is no longer active, the shadow will be killed automatically. |
| 17 | An active sprite number the missile cannot damage. |
| 9001 | YeDink Used for movement of the circle brain |