Skip to content

sp_blood_seq

Prototypeint sp_blood_seq(int active_sprite, int sequence[-1])

sp_blood_seq() gets or sets the starting sequence that the active_sprite will use as blood when attacked. Using the default value of 187, the active_sprite will play a blood sequence between 187 and 190 (187 + 3, the default sp_blood_num()).

Note that the sp_blood_seq default is actually 0, but the engine will interpret this as 3 to maintain backwards compatibility.