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sp_blood_seq
Prototypeint sp_blood_seq(int active_sprite, int sequence[-1])
sp_blood_seq()
gets or sets the starting sequence that the active_sprite
will use as blood when attacked. Using the default value of 187, the active_sprite
will play a blood sequence between 187 and 190 (187 + 3, the default sp_blood_num()).
Note that the sp_blood_seq
default is actually 0, but the engine will interpret this as 3 to maintain backwards compatibility.