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sp_blood_seq
Version: Dink 1.08 Freedink DinkHD YeDink
Prototypeint sp_blood_seq(int active_sprite, int sequence[-1])
sp_blood_seq() gets or sets the starting sequence that the active_sprite will use as blood when attacked. Using the default value of 187, the active_sprite will play a blood sequence between 187 and 189 (187 + 2, the default sp_blood_num()).
Note that the sp_blood_seq default is actually 0, but the engine will interpret this as 187 to maintain backwards compatibility.
To use a custom blood, both the sp_blood_seq() and sp_blood_num() must have a non-default value.