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sp_seq
Prototypeint sp_seq(int active_sprite, int sequence[-1])
sp_seq()
gets or sets the animation sequence
for the active_sprite
.
If sequence
is 0, the active_sprite
is not animating.
If sequence
is not 0, the active_sprite
is currently animating that sequence.
Note that the sequence may repeat, or the sprite may die once the sequence has finished, as determined by the active_sprite's
sp_brain().