Appearance
sp_seq
Version: Dink Freedink DinkHD YeDink
Prototypeint sp_seq(int active_sprite, int sequence[-1])
sp_seq() gets or sets the animation sequence for the active_sprite.
If sequence is 0, the active_sprite is not animating.
If sequence is not 0, the active_sprite is currently animating that sequence.
Note that the sequence may repeat, or the sprite may die once the sequence has finished, as determined by the active_sprite's sp_brain().