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sp_dir
Version: Dink Freedink DinkHD YeDink
Prototypeint sp_dir(int active_sprite, int direction[-1])
sp_dir() gets or sets the direction the active_space is facing. While a direction can be set for any active sprite, it will only affect sprites with a sp_base_walk().
The direction is a number, where the numbers 1-9 represent directions based on the numpad. See the table below.
| Direction # | Direction |
|---|---|
| 1 | ↙ |
| 2 | ↓ |
| 3 | ↘ |
| 4 | ← |
| 5 | Death |
| 6 | → |
| 7 | ↖ |
| 8 | ↑ |
| 9 | ↗ |