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sp_dir
Prototypeint sp_dir(int active_sprite, int direction[-1])
sp_dir()
gets or sets the direction
the active_space
is facing. While a direction can be set for any active sprite, it will only affect sprites with a sp_base_walk().
The direction is a number, where the numbers 1-9 represent directions based on the numpad. See the table below.
Direction # | Direction |
---|---|
1 | ↙ |
2 | ↓ |
3 | ↘ |
4 | ← |
5 | Death |
6 | → |
7 | ↖ |
8 | ↑ |
9 | ↗ |