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sp_move_nohard
Prototypeint sp_move_nohard(int active_sprite, bool move_no_hard[-1])
sp_move_nohard()
gets or sets the move_no_hard
value for the active_sprite
. If move_no_hard
is 1, the sprite will move freely through hardness. If move_no_hard
is 0, the sprite will stop when it encounters hardness.
An equivalent is the fourth parameter (ignore_hardness) for the move() and move_stop() commands.
Dink
< 1.08
The move_no_hard
value only had an effect when the active_sprite
was actively moving (through move() and move_stop() commands).
Dink
1.08
Freedink
all
The move_no_hard
effect works in all situations.