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sp_sound
Prototypeint sp_sound(int active_sprite, int sound_number[-1])
sp_sound()
gets or sets the sound_number
for active_sprite
.
Setting a sound is equivalent to playsound(sound_number, 22050, 0, active_sprite, 1)
Note that the sound will repeat, and will be attached to the active_sprite
.
Dink
< 1.08
Trying to retrieve the sound number by passing -1 would crash the game.
Dink
1.08
Freedink
all
No longer crashes the game when attempting to retrieve the sound number by passing a -1.