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sp_timing
Prototypeint sp_timing(int active_sprite, int timing[-1])
sp_timing()
gets or sets the timing
value for the active_sprite
.
The timing
value is the number of milliseconds the active_sprite
waits between calls to the brain. The brain controls all internal behavior of the active_sprite
, including movement.
Set lower timing
values to make a monster move faster, and set higher timing
values to make a monster move slower.
By default, timing
is 33.