Skip to content

sp_timing

Prototypeint sp_timing(int active_sprite, int timing[-1])

sp_timing() gets or sets the timing value for the active_sprite.

The timing value is the number of milliseconds the active_sprite waits between calls to the brain. The brain controls all internal behavior of the active_sprite, including movement.

Set lower timing values to make a monster move faster, and set higher timing values to make a monster move slower.

By default, timing is 33.