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sp_defense
Version: Dink Freedink DinkHD YeDink
Prototypeint sp_defense(int active_sprite, int value[-1])
sp_defense()
will get or set the defense value
for the active_sprite
.
When a sprite is attacked, it will subtract the defense value from the attack strength, and perform some random calculation to determine how much the sprite should be damaged. Note that a sprite always has a chance of being damaged by 1 hit point, even if it is attacked with a strength of 1 and it has a defense of 10000.
To set Dink's defense, use the &defense
required global variable.
If the active_sprite
is a text sprite (sp_brain() of 8), the defense value
stores the y-offset of the text from the parent sprite's sp_y() coordinate. By default it is set to 100 plus a value related to the depth dot and hardbox, so the text appears roughly 100 pixels above the sprite's head.
Text y-offset of 1
or 2
If you use sp_defense
to set a text sprite's y-offset to exactly 1
or 2
, the text might not update smoothly and can jitter and lag when the owner sprite is walking in certain directions. Any other value works fine.