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sp_kill
Prototypevoid sp_kill(int active_sprite, int kill_time)
sp_kill()
sets the kill_time
value for the active_sprite
.
After kill_time
milliseconds have passed, the active_sprite
will die. It will be deactivated (similar to setting the active_sprite's
sp_active() value to 0).
If the active_sprite
has a kill_time
of 0 (default), the sprite will remain alive until killed by another means.