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sp_kill
Version: Dink Freedink DinkHD YeDink
Prototypevoid sp_kill(int active_sprite, int kill_time)
sp_kill() sets the kill_time value for the active_sprite.
After kill_time milliseconds have passed, the active_sprite will die. It will be deactivated (similar to setting the active_sprite's sp_active() value to 0).
If the active_sprite has a kill_time of 0 (default), the sprite will remain alive until killed by another means.