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sp_noclip

Prototypebool sp_noclip(int active_sprite, bool not_clipped[-1])

sp_noclip() gets or sets the not_clipped value for the active_sprite.

If not_clipped is 1, the active_sprite can appear over the status bar sections of the screen.

If not_clipped is 0 (default), the active_sprite will not appear on any of the status bars sections of the screen.