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sp_follow
Prototypeint sp_follow(int active_sprite, int target_active_sprite)
sp_follow()
will cause active_sprite
to get within 40 pixels of target_active_sprite
. The active_sprite
will attempt to move towards its target, and will not be able to maneuver around obstacles.
Dink
1.07
The sprite would always attempt to move in the directions up, down, left, and right.
Dink
1.08
Freedink
all
If set_smooth_follow() is set to 1, the sprite will move towards the target using diagonals as well.
This function only affects sprites with a sp_brain() of 0, 3, 5, 7, 9, 10, and 16. The sprite should also have a sp_speed() value greater than 0.