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sp_move_x
Prototypevoid sp_move_x(int active_sprite, int pixels)
sp_move_x()
sets the number of pixels
the sprite is moving horizontally per sp_timing() interval. This is used to make sprites move in directions other than the 8 used with sp_dir(), or to finely tune movement speed.
If pixels
is negative, the active_sprite
will move left. If pixels
is positive, the active_sprite
will move right.
c
// Modified excerpt from item-fb.c
if (&mydir == 9)
{
&mholdx += 30;
&junk = create_sprite(&mholdx, &mholdy, 11, 506, 1);
sp_seq(&junk, 506);
sp_move_x(&junk, +6);
sp_move_y(&junk, -2);
}