Appearance
arm_weapon
Version: Dink Freedink DinkHD YeDink
Prototypevoid arm_weapon(void)
arm_weapon() arms the item in the inventory slot (1-16) specified by &cur_weapon. If another item is currently armed, it will run that weapon's disarm() procedure, and then it will run the new weapon's arm() procedure.
c
// typical use in start-1.c
add_item("item-fst", 438, 1);
&cur_weapon = 1;
arm_weapon();For more information, see Items
DinkHD
arm_weapon updates the status area automatically.