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sp_target
Prototypeint sp_target(int active_sprite, int target_active_sprite[-1])
sp_target()
gets or sets the target_active_sprite
for the active_sprite
.
The only sp_brains that directly use the target_active_sprite
are 9 and 10 (enemy brains). If a target_active_sprite
is set, the active_sprite
will walk towards it and try to attack it. If the active_sprite
has a sp_base_attack() sequence set, comes within sp_distance() pixels, and the sp_attack_wait() interval has passed, it will play the attack animation sequence.
Internally, the target_active_sprite
is automatically set to 1 (the player sprite) when the missile hits another sprite.