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say_stop_xy
Prototypeint say_stop_xy(string dialogue[199], int x, int y)
say_stop_xy()
behaves like say_stop(), except the dialogue is attached to sprite 1000 and it will appear centered around the given x and y coordinates. Also, the dialogue will not start new lines every couple hundred pixels.
TIP
The text will actually be displayed at int x
plus 320. For example, if you would like your text to display at x position 320, you would set int x
to 0.
The y coordinate does not behave this way - it will display at the given coordinate.