Appearance
sp_distance
Prototypeint sp_distance(int active_sprite, int distance[-1])
sp_distance()
gets or sets the distance
value for the active_sprite
. This distance
value serves a single purpose.
For an active_sprite
with sp_brain() 9 targeting another sprite (through sp_target()), the active sprite will try to walk within distance
pixels of its target. If the distance
value is 0, it will default to 5. Once within range, the active_sprite
will attack the target if it has a sp_base_attack() set and is not waiting to attack (from sp_attack_wait()).