Skip to content

preload_seq

Version: Dink   Freedink   DinkHD   YeDink

Prototypevoid preload_seq(int sequence)

preload_seq() loads the specified graphic sequence into memory if it has not already been loaded.

If preload_seq() is used in the main() procedure of a screen's base script (before any wait() commands), the Please Wait banner will be displayed as the game loads the necessary graphics.

Dink
1.07

This command was recommended before playing a sequence or creating a sprite that may be new. Otherwise, the sprite could be invisible for a brief amount of time.


Dink
1.08
Freedink
DinkHD
YeDink

The game will automatically load any sequences on-the-fly without delay. However, this will cause a slight pause as the game loads the sequences, so you may want to keep using preload_seq() in the main() procedure of sprites with several animations to prevent this small pause. Using preload_seq is also sometimes required to fix a bug where sprites created with create_sprite() are drawn with an incorrect hardbox.