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sp_kill_wait

Prototypevoid sp_kill_wait(int active_sprite)

sp_kill_wait() will remove (or kill) the wait time for the active_sprite.

The wait time is the internal counter that determines when the next frame of animation will be displayed. So if you need something to happen right now, use sp_kill_wait().

sp_kill_wait(), while similar in name, has absolutely nothing to do with sp_kill().

This is used in the weapon scripts to make sure that Dink punches right away, so the script and animation are in sync.

c
// excerpt from item-fst.c
sp_kill_wait(1); //make sure dink will punch right away