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disable_all_sprites
Prototypevoid disable_all_sprites(void)
disable_all_sprites()
is supposed to disable all sprites on the current screen but does not work as intended. The equivalent of this function is setting sp_disabled() to 1 for all sprites.
Here is a nice work around that will accomplish the true intention of this command, and will disable all sprites instantly.
c
//there can be a maximum of 299 actve sprite numbers
//we'll start at 2 to exlude Dink.
//If you want to disable Dink as well, change the following line to 'int &getsp = 1;'
int &getsp = 2;
int &sprite_exist;
loop:
//check if a sprite exists with this active sprite number
&sprite_exist = sp_active(&getsp, -1);
if (&sprite_exist > 0)
{
//this sprite exists - so disable it.
sp_disabled(&getsp, 1);
}
if (&getsp < 299)
{
//increment active sprite number '&getsp' and loop.
&getsp += 1;
goto loop;
}
To re-enable all disabled sprites, check out enable_all_sprites().