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sp_speed
Version: Dink Freedink DinkHD YeDink
Prototypeint sp_speed(int active_sprite, int speed[-1])
sp_speed() gets or sets the speed of the active_sprite. Higher speed numbers equal faster sprites.
Internally, sp_speed() sets sp_mx() and sp_my() to appropriate values for the direction the sprite is moving. Therefore, it is also dependent upon sp_timing().
Dink's speed can not be altered using sp_speed(). See set-dink-speed() for that.
It is not recommended to use sp_speed() to get Dinks speed, it may return an incorrect value. Instead use get-dinkspeed()