Appearance
sp_gold
Prototypeint sp_gold(int active_sprite, int value[-1])
sp_gold()
gets or sets the gold value
for the active_sprite
. But, surprisingly, this gold value
isn't used by the game engine at all. All alterations to the player's gold amount must use the &gold
required global variable.
However, D-Mod authors can use it for their own purposes (where the gold value signifies something for other scripts to interpret).