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sp_mx
Prototypeint sp_mx(int active_sprite, int pixels[-1])
sp_mx()
gets or sets the number of pixels
the sprite is moving horizontally per sp_timing() interval. This is used to make sprites move in directions other than the 8 used with sp_dir() or to finely tune movement speed.
If you need to set the value -1 (which will return the current pixels value in this function), use sp_move_x().
If pixels
is negative, the active_sprite
will move left. If pixels
is positive, the active_sprite
will move right.
c
// Excerpt from item-fb.c
if (&mydir == 9)
{
&mholdx += 30;
&junk = create_sprite(&mholdx, &mholdy, 11, 506, 1);
sp_seq(&junk, 506);
sp_mx(&junk, +6);
sp_my(&junk, -2);
}