Appearance
restart_game
Prototypevoid restart_game(void)
restart_game()
will restart the game and return to the title screen. Everything will be re-initialised.
It should be noted, that for sprites that have no hardbox information specified in dink.ini, their hardbox will not be re-initialised. This means if you changed the hardbox of such a sprite with the init() function, the change will remain after restart_game()