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restart_game

Prototypevoid restart_game(void)

restart_game() will restart the game and return to the title screen. Everything will be re-initialised.

It should be noted, that for sprites that have no hardbox information specified in dink.ini, their hardbox will not be re-initialised. This means if you changed the hardbox of such a sprite with the init() function, the change will remain after restart_game()