Appearance
sp_flying
Prototypebool sp_flying(int active_sprite, bool flying[-1])
sp_flying()
gets or sets the flying
status of the active_sprite
. When flying
is set to 1, the active_sprite
will be able to move over low tile hardness (often used for water). This is almost always used so missile sprites can move safely over water.
Dink
< 1.08
sp_flying()
would work well for missile brains and poorly for the player brain.
Dink
1.08
sp_flying()
will work properly for all brains.