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sp_flying

Prototypebool sp_flying(int active_sprite, bool flying[-1])

sp_flying() gets or sets the flying status of the active_sprite. When flying is set to 1, the active_sprite will be able to move over low tile hardness (often used for water). This is almost always used so missile sprites can move safely over water.

Dink
< 1.08

sp_flying() would work well for missile brains and poorly for the player brain.

Dink
1.08

sp_flying() will work properly for all brains.