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sp_blood_num
Prototypeint sp_blood_num(int active_sprite, int random[-1])
sp_blood_num()
gets or sets the random
number of sequences for the active_sprite
to choose as blood when attacked. Using the default value of 3, the active_sprite
will play a blood sequence between 187 (the default sp_blood_seq) and 190 (187 + 3).
Note that the sp_blood_num
default is actually 0, but the engine will interpret this as 187 to maintain backwards compatibility.