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sp_attack_hit_sound_speed
Prototypevoid sp_attack_hit_sound_speed(int active_sprite, int sound_speed[-1])
sp_attack_hit_sound_speed()
gets or sets the attack hit sound_speed
for the active_sprite
. The attack hit sound speed is the hertz the sound number set with sp_attack_hit_sound() will be played every time the sprite hits something using its attack sequence, or in the case of a missile causing damage.
Note that unlike most sprite functions, sp_attack_hit_sound_speed()
works equally well for Dink.
c
// excerpt from item-sw1.c
void arm(void)
{
// ...
sp_attack_hit_sound(1, 10);
sp_attack_hit_sound_speed(1, 8000);
// ...
}