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kill_this_magic
Prototypevoid kill_this_magic(string[9] script)
kill_this_magic()
removes the first instance of the magic spell using script from the player's inventory.
If the magic is currently armed, it will run the magic script's holdingdrop()
, disarm()
, and drop()
procedures.
If the magic is not armed, it will only run the magic script's drop()
procedure.
It is not necessary for the named script to actually exist. As long as the same script name is used as was specified by add_magic(), the magic will be removed.
WARNING
If the magic being killed off is currently armed when this function is called, the item image in the status bar will also vanish, and the green magic charge bar can sometimes be left behind.
Here is a work around to fix the flaw in this function:
c
void main(void)
{
//store '&cur_weapon' in a local variable
int &fix_weap = &cur_weapon;
//kill off the fireball spell
kill_this_magic("item-fb");
//fix unwanted side effects with magic charge bar and empty slot staying equipped
&cur_magic = 0;
&magic_cost = 0;
&magic_level = 0
arm_magic();
//restore &cur_weapon, arm it, and draw the status
&cur_weapon = &fix_weap;
arm_weapon();
draw_status();
}
For more information, see Items