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sp_base_idle
Prototypeint sp_base_idle(int active_sprite, int base_sequence)
sp_base_idle()
sets the idle base_sequence
for the active_sprite
.
If an idle base_sequence
is set, this sprite will choose the sequence closest to its last direction and play it when not moving or attacking. If no idle base_sequence
is set, the sprite will play out its last sequence and stay at the last frame until it performs another action. To disable a sprite's idle base sequence, use a base_sequence
of -1. This function only affects sprites with a sp_brain() of 1 (Dink). sp_base_idle() will always return the base_sequence
value that is passed to it.