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set_dink_speed
Prototypevoid set_dink_speed(int speed)
set_dink_speed()
sets the player's movement speed to the given speed value. The speed number is not the same as that used in sp_speed(). Attempts to change the player's speed with sp_speed() will prove futile.
Speed | sp_speed() equivalent | Description |
---|---|---|
4+ | 1 | Slow |
3 | 3 | Normal |
2 | 6 | Fast (Herb Boots) |
1 | 12 | Super fast |
0 | N/A | No change |
-1 | 0 | Player stuck in place, but can still turn around |
Dink
< 1.08
Timing issues would cause Dink's speed to change rather noticeably in comparison to monsters.
Dink
1.08
Locks Dink's speed value to the sp_speed() equivalents in the table.
Dink speed return value
Dink
all
Freedink
all
Determining Dink's current speed using the sp_speed() return value is unreliable, the returned value can randomly vary, resulting in a returned value other than dink's current sp_speed() equivelant value.
Dink
HD
Dink's sp_speed return value is reliable and accurate.