Appearance
map_hard_tile
Prototypeint map_hard_tile(int tile_position, int hard_tile_index[-1])
map_hard_tile()
gets or sets the hardness tile for the tile at position tile_position
.
The tile_position
refers to a tile on the current screen. Tile 1 is in the upper left-hand corner, and the position counts left-to-right until Tile 96 at the bottom-right corner.
The hard_tile_index
will be in the range 1 to 799. draw_hard_map()
is required in order to draw this hardness.