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initfont
Prototypevoid initfont(string[31] font)
initfont()
will cause the game to use font
for all current and future text. Note that the font must be installed as a normal font (in the Windows/Fonts folder on Windows). The default font is 'Arial'
.
There are some differences in the way font
is interpreted between Dink/Freedink, and also between font filetypes.
Depending on the Dink Engine version and the font filetype, you will need to specify font
as either a font name, or the actual font filename.
TIP
The Font Name is the name displayed when you preview a font by opening it.
The actual font filename is viewed in the file properites - Right Click on the font and click properties and find the filename.
Below you will find the requirements for string font
based on filetype and Dink Engine version.
Freedink
all
Only Truetype fonts(*.ttf) are compatible with initfont()
File Type | String font requirement |
---|---|
*.ttf | Dink all Font name Freedink all File Name |
*.otf | Dink all File name |
*.fon | Dink all Font name |
*.ttc | Dink all Font name |
Sticking to the above should get fonts to work most of the time. Sometimes fonts just won't work though - it's best to test them individually to make sure.