Appearance
sp_reverse
Prototypebool sp_reverse(int active_sprite, bool reverse[-1])
sp_reverse()
gets or sets the reverse animation value for active_sprite
.
If reverse is 0 (default), any animation performed by active_sprite
will be in order from 0 to the end of the sequence.
If reverse
is 1, any animation performed by active_sprite
will be backwards starting from the last frame of the sequence to 0.
Note that it is possible to toggle the sp_reverse
flag during the course of an animation.
c
// Excerpt from start-1.c
void buttonon(void)
{
sp_pframe(¤t_sprite, 2); // "light up" button
playsound(20,22050,0,0,0); // play sound
&crap = create_sprite(204, 86, 0, 199, 1); // create arrow
sp_reverse(&crap, 0); // set seq to forward
sp_noclip(&crap, 1); // don't clip if in status areas
sp_seq(&crap, 199); // play arrow sequence
}
void buttonoff(void)
{
sp_pframe(¤t_sprite, 1); // turn off" button
playsound(21,22050,0,0,0); // play sound
sp_reverse(&crap, 1); // set seq. to reverse
sp_seq(&crap, 199); // play arrow sequence
sp_brain(&crap, 7); // kill when seq. done
}