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sp_base_walk
Prototypeint sp_base_walk(int active_sprite, int base_sequence)
sp_base_walk()
sets the walk base_sequence
for the active_sprite
.
If a walk base_sequence
is set, this sprite will choose the sequence closest to its direction and play it when moving.
If no walk base_sequence
is set, the sprite will play through its last sequence or stay frozen at its last frame when moving.
To disable a sprite's walk base sequence, use a base_sequence
of -1. This function affects all sprites that move, either on their own volition or through move() and move_stop() commands.
sp_base_walk()
will always return the base_sequence
value that is passed to it.