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get_magic
Prototypeint get_magic(string script[9])
get_magic returns()
the first slot of the given script in the player's magic inventory. Returns 0 if not found. This is useful if you want to arm the fireball, but you don't know what inventory slot it is in.
c
int &temp = get_magic("item-fb");
if (&temp > 0)
{
&cur_magic = &temp;
arm_magic();
}
For more information, see Items