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Prototypevoid load_map(string[49] map_dat, string[49] dink_dat)

load_map() loads in a new map file using map.dat and dink.dat. The new map will not be visible until the player changes screens.

It is recommended to run clear_editor_info after load_map(), so all editor information is cleared. Therefore, it is also recommended that the player not be able to switch back-and-forth between maps... all of the old barrels and chests would be available to open again.