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load_map
Version: Dink 1.08 Freedink DinkHD YeDink
Prototypevoid load_map(string[49] map_dat, string[49] dink_dat)
load_map()
loads in a new map file using map.dat
and dink.dat
. The new map will not be visible until the player changes screens. The map.dat
and dink.dat
are automatically saved and loaded in save game files.
It is recommended to run clear_editor_info after load_map()
, so all editor information is cleared. Therefore, it is also recommended that the player not be able to switch back-and-forth between maps... all of the old barrels and chests would be available to open again.